![]() ![]() You’ve got your standard shambler, the slow but sturdy kind. It’s very easy to dismiss even the most “basic” of enemy as simple cannon fodder, but you shouldn’t. Make no mistake, Slayers will need to pay attention to their loadout(s). No respec fees or certain points, just an progressively unlockable deck of skills to play around with. The beauty is they’re not “locked” once equipped, meaning players can chop and change on the fly without repercussion. This meant I could keep enemies away in a pinch, yet get the upper hand when overwhelmed. For example, I had the two offensive ones above, as well as a few buffs that increased damage on chained kills. Ranging from offensive to passive, you’ve got all sorts from dropkicks and double-fisted ground pounds, to health replenishment on consecutive kills. Some are character specific, encouraging players to try other Slayer “builds” but most are universal. The beauty of these over say, Borderlands, is they are broad and wide in subject. Still hidden behind levels gained by experience, earned from killing the undead (again) and completing missions, players will unlock new cards for their chosen Slayer. Eschewing a traditional level-and-skill-upgrading style, we instead get funky little collectible cards. One new feature of Dead Island 2 is the character building system it implements. What also gives the game versatility is its skill system. Except less dragons and more hideous violence. Mixing and matching characters will utilise the best builds, much like say, a Dungeons and Dragons campaign. The other aspect comes from co-op element. As with anything, it’s all about finding what works for you. On my second run, I gave Bruno a try, whose thieving nature allows for a powerful back stab skill. I went for Dani, whose skills include a blast-inducing strong attack and a chained, damage-increasing trick. Weirdly cheerful about it all.Įach of these colourful characters has two innate Slayer Skills to bring to the table. Carla – Stuntwoman by day, hench badass all round.Jacob – A wannabe-stuntman from Londoner, complete with Cockney accent.Amy – A Paralympian who wouldn’t look out of place in Mirror’s Edge.Bruno – A thief that looks like a Soundcloud rapper.Dani – The Most Irish Person Ever™, as well as punk roller derby girl. ![]() Ryan – An exotic dancer (no, really), otherwise All-American stereotype.The cast of widely varying weirdos boils down to: Much like the first, each of these painfully stereotypical Slayers have certain strengths and weaknesses. Typecasting Of The DeadĪs mentioned earlier, there are six different personalities to choose from in Dead Island 2. Altruistic, if a little optimistic, in a zombie end-of-days scenario. How this plays out in the endgame, who knows…īut in the meantime, your chosen character is trying to find out why they’re supposedly immune, figuring out what’s going on and trying to save a few people along the way. Yet rather than suffer slow death and reanimation, your player character develops some kick-ass survival instincts. You, one of six playable characters, survives an aeroplane crash only to fall for that most common of tropes, bitten by surprise in a cutscene. The long and short of it is standard zombie apocalypse, naturally. I’ll keep the story short and sweet, as this isn’t a full game review. So without further hesitation, let’s swing and bludgeon our way through infested Los Angeles… To HELL-A And Back Not only that, but the appropriately named and gross F.L.E.S.H system gets details too. From the looks, the character styles, the stat-swapping deck system and its brutal, on-brand weaponry. The kind folk at PLAION have granted us access to the first five hours of the game, and I’m going to tell you all about it. We at Finger Guns were fortunate enough to be invited to play a preview of the game. It’s finally here, gracing us on April 21st this year. Perhaps not to its residents, 90% of which are shambling undead monstrosities, but the game itself. Well, I can safely say that time has definitely been kind to Dead Island 2. First announced in 2014, the sequel to Deep Silver’s head-smashing hit has been plagued with issues, casted doubts and a whiff of Duke Nukem Forever’s “it might come out but suck” about it. For Dead Island 2, it’s also been a rocky time. Recessions, World Cup’s, even a global pandemic just to really kick everyone’s metaphorical teeth in. We got our hands on it early, so let's see if it's worth the wait:Ī lot can happen in nine years. ![]() The long-awaited but never-forgotten Dead Island 2 is finally coming. ![]()
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